CS 334
Programming Languages
Spring 2002

Lecture 17


More Java

Main problems with Java include:
  1. Lack of support for parametric polymorphism.
  2. Weak support for modules.
  3. Overly complex.
  4. Use of C syntax

Guy Steele identified the major problems as the lack of parametric polymorphism and operator overloading.

We'll be looking at GJ which is an extension of Java which attempts to remedy the first problem.

Interfaces

Java supports "interfaces" for classes, closer to real types. Interfaces contain only the constants and methods of classes that are intended to be publicly available.

Here is a simple example of an interface:

interface EmployeeSpec{	//  Declares interface implemented by class Employee
   String getName();
   double getWkPay();
}

Any class implementing EmployeeSpec must provide public methods getName() and getWkPay().

Inheritance

When one class extends another, all of the instance variables and methods of the superclass are implicitly "inherited" in the extension. Methods with the same name and signatures "override" the corresponding methods of the superclass.

Constructors are NOT inherited (and, in fact, they must have the same name as the class, so couldn't usefully be inherited). The first line of a constructor of a subclass must be a call of the constructor of the superclass. This is written as super(...). Why?

Dynamic method invocation

Because Java objects keep track of their own method suites, the static type of an object may not tell you what code will be executed when you send a message to that object.

At run-time the contents of a variable of type (class or interface) C may actually be an object created by an extension. Thus one typically cannot determine statically whether the code from C (presuming C is a class) or one of its extensions will be executed. If C is an interface, then one has even less information statically about what code may be executed. This is generally considered a GOOD thing in object-oriented programming! (Though there may be an execution-time price to be paid!)

Objects are references

As in most purely object-oriented programming languages, objects in Java are held as implicit references. This means that if you test two objects are "==" each other, then the answer will be true iff they are the same object. Similarly, assignment (=) of objects in Java represents sharing, not copying.

... but base types are not ... though base types can be wrapped up as objects!

Parameter passing

Like most pure object-oriented languages, Java only supports by "call-by-sharing". At the implementation level, this is the same as call-by-value. I.e., the actual parameter value is copied into the formal parameter before executing the body. At the end of the execution of the body, the formal parameter just goes away - no copy back occurs. I prefer to describe it as call-by-sharing because, while you may not replace the value via an assignment in the method body, you may change the state of an object value. In particular, if a parameter evaluates to an object, one can send messages to it which can change its state.

Type equivalence and subtypes

If class SC extends class C, then an object created from SC (i.e., of type SC) can be used in any context expecting an object of type C. Thus SC is treated as a subtype of C. This is sound because objects of the subclass have at least all the methods of the superclass (and the signatures are the same!).

By our discussion of subtyping earlier, it would be possible to allow covariant changes to return types of methods and contravariant changes to parameter types and still have subtypes. No changes are allowed to instance variable types because they are variables.

Unfortunately, Java's subtyping rule for arrays is statically inconsistent! If B extends A then Java assumes that B[] is a subtype of A[]. For example, suppose B has a method void bMeth() that is not contained in A. Look at the following example:

   public void m(A[] a) {
      a[0] = new A();
   }

   B[] b = new B[10];
   m(b);
   b[0].bMeth();
   
The last method call is statically safe, but results in a run-time error because b[0] consists of an element of A, which does not understand bMeth.

If class C implements interface IC then objects of type C can be used in any context expecting an object of type IC. Can also have extensions of interfaces -- gives relatively complicated subtyping relation involving classes and interfaces.

Subtyping is by declaration (name) in Java. Thus one type may be used as a subtype of another only if there is a chain of extends and implements going from the first to the second. For example if we have

   SC extends C
   C implements IC
   IC extends IBC
then an object from class SC can be used in any context expecting an object of interface IBC.

Abstract classes and methods

Sometimes it makes sense to create a class only to be used as a superclass of other classes. This usually is done when the subclasses will all share a collection of instance variables and methods, where the implementations of many of the methods are the same in all subclasses.

An example is a class for graphic objects which can be dragged around the screen. Each of these will have x and y coordinates as well as move and draw methods. The move method will be the same for all graphic objects as it will just involve changing the x and y coordinates, while the draw methods will depend on the actual kind of object.

Java does not support multiple inheritance

Some object-oriented languages, including both C++ and Eiffel, support multiple inheritance. Multiple inheritance allows a class to extend two or more classes. Java does not support multiple inheritance.

Most (but certainly not all) experts in object-oriented programming believe that multiple inheritance is more trouble than it is worth. Horrible problems can arise, for example, with name conflicts and with the same code being inherited in different paths through superclasses. We will look at some of these issues when we consider Eiffel later.

Interfaces

So what does a Java programmer do if s/he wishes to inherit from two or more classes? Studies of real code using multiple inheritance has shown that most (but certainly not all) uses of multiple inheritance involve one class with actual methods, but the other classes are primarily or completely composed of abstract methods.

In order to provide support for this situation, Java includes interfaces. As we have seen, an interface is a specification of public entities. A class implementing an interface must have a public entity corresponding to each element of the interface.

An abstract class with no instance variables and all methods public and abstract is really the same thing as an interface, and should always be declared instead as an interface. I often see books which include such purely abstract classes without thinking (usually because they have just translated code from C++). This is generally considered bad Java style for two reasons, the first principled and the second pragmatic:

  1. Inheritance is designed primarily for reuse of implementation. If there is no implementation, then there is nothing to reuse. Hence an interface, which is designed to specify the public methods of an object (and hence is closely related to subtyping) is a better match.

  2. While a class may only extend one other class, it may implement as many interfaces as desired. Thus an interface can be much more useful than a purely abstract class.
As indicated above, most uses of multiple inheritance involve abstract classes which are really there just to allow one to treat the class as a subclass of another in order to use subtyping. Declaring the class to implement the interface gives the same benefits, so nothing is lost.

On the other hand, if you really need to inherit code from two or more classes you don't have any nice options. One way around this is to just copy and paste code from one of the classes you wish to inherit from. The bad part of this is that changes in the code of the superclass won't be reflected in the new class. The other option is to have the new class contain an instance variable initialized to be an object of the desired superclass. You can then write adapter methods to "forward" all calls of the superclass methods and send them to the instance variable. Sometimes this works nicely and sometimes it doesn't.

In either case, if you want subtyping to hold, you must make sure that the new and old class implement the same interface and that you use the interface consistently in place of the class for variable and parameter declarations. The bottom line is that there are no great solutions to emulating multiple inheritance. Luckily, the real need for it shows up pretty rarely, and most observers agree that including multiple inheritance adds more complications to a language than it is worth. We'll see some of the complications that can arise when we discuss Eiffel, which does support multiple inheritance.

Why you should really use interfaces!
Above I gave you Sun's justification for the use of interfaces. In fact, I believe that interfaces should be considered more important than just a way of getting around the lack of multiple inheritance.

Interfaces support the same kind of information hiding as ADT languages. Generally, in order to write an algorithm, one needs only to know the methods that the objects respond to. As a result, using an interface rather than a class as the type of variables and parameters should cause no difficulty. It also makes it easier to make changes to your program later on if you wish to change the implementation of objects from one class to another or even if you wish to mix and match different implementations as long as they support the same interface. For example you might have a method which takes a Point (class) as a parameter. While it will handle all extensions of Point, we would be unable to get it to accept a completely different implementation (e.g. polar point) which did not inherit from Point.

The general rule should be to use classes where you need to be certain of a particular implementation (e.g., in creating objects or extending classes) and to use interfaces elsewhere. This does have the disadvantage of causing you to create interfaces in situations where a class name would work fine, but has the advantages of flexibility in the long term.

Static overloading

Java supports static overloading of methods. That is, it is legal in Java to have several methods in a class (or even across subclasses) that have the same name, but different signatures. For example, the following is legal:
   class C{
      E m(A a){...}
      F m(B b, D d){...}
   }
Overloaded methods are treated by the compiler as though they had entirely different names (e.g., as if the compiler renamed them as m1 and m2).

One restriction is that different "overloadings" of a method m must have different parameter types. For example, it is illegal for a class to contain both of the following methods

   int m(A a){...}
   Point m(A a){...}
This is the same restriction as would be found in C++ (though Ada would presumably allow it). It is possible to overload across class boundaries in Java (which is not true in C++).
   class A{
      void m(A a){...}  -- implementation 1
   }

   class B extends A{ 
      void m(B b){...}  -- implementation 2 
   }
Inside class B, both versions of m are visible. However that does not mean that it is easy to see which would be called under a various circumstances. One thing you must keep in mind is that overloading is resolved statically (at compile time), while dynamic method invocation (choosing which of the overridden method bodies to execute) is done dynamically (at run time). Adding a method in a subclass with exactly the same signature as one with the same name in the superclass results in overriding (dynamic method dispatch), while adding one with the same name but different signature results in overloading (resolved statically). The example above is complicated by the fact that the parameter of the version of m added in B is an extension (and hence treated like a subtype) of the version in A. Suppose we have the following declarations of variables using the classes A and B defined above:
   A a1 = new A();
   A a2 = new B();  -- legal because B extends A
   B b = new B();
Exercise worked in class: Each of the following are legal. Please determine which method body is executed for each message send.
   a1.m(a1);        a2.m(a1);          b.m(a1);
   a1.m(a2);        a2.m(a2);          b.m(a2);
   a1.m(b);         a2.m(b);           b.m(b);
The first and last are pretty easy. The others are not as obvious as they may first seem. Only rarely have I seen anyone get them all right the first time (though most people don't have too much trouble understanding the explanations as to why the correct answers are indeed correct). See me for answers or ask someone who was in class.

As a result of these confusions between static resolution of overloading and dynamic method dispatch I strongly recommend that you avoid static overloading as much as possible.

Casts, instanceof, and reflection

Because of subtyping, a variable c with static type C can hold a value from a class extending C. This can be handy, for example, if you have a heterogeneous data structure which is intended to hold elements of many different types. In this instance, however, when you remove items from the data structure, you may want to do different things depending on their actual (run-time) type.

In this case the instanceof method is exactly what you need:

   if (emp instanceof HourlyEmployee){...}
The method instanceof (note the unusual lack of capitalization) is written as infix and returns a boolean value. It returns true iff the value of the argument on the left side is from the class (or interface) on the right side or is from any of its extensions.

If instanceof returns true, then it is OK to "cast" the expression to the type you checked. Type casts are indicated by placing the (static) type you want the value to be treated as in parentheses in front of the expression.

   if (emp instanceof HourlyEmployee){
      HourlyEmployee hemp = (HourlyEmployee)emp;
      hemp.setHourlyPay...}
   else {...}
The purpose of a cast is to inform the static type-checker that it is OK to treat an expression as though it had a different type. In the example above, the type-checker would not allow emp to be assigned to hemp without the cast. Similarly the static type-checker would not allow the message setHourlyPay to be sent to emp. A cast which succeeds has no run-time effect! (Note that this is different from many casts in languages like C and C++.) However the cast does initiate a run-time check to make sure that the value of the expression is of the type it is being cast to. If it is not, then it will raise an exception.

As you might guess, Java will allow you to do a cast without first checking the run-time type using instanceof, however you must then be ready to handle the exception if it is possible you will ever be wrong.

Casts for base types work differently from references. There the cast will actually have a semantic effect. For instance you can convert a double to an int by writing (int)dbleValue.

There is one more complexity with casts and arrays. Suppose we have:

   Object[] obs = new Object[20]
   for (int index = 1; index <20; index++)
      obs[index] = new Integer(index);
   Integer[] ints = (Integer[])obs;  //?????????
In spite of the fact that the entire array obs is filled with Integer's, the cast on the last line will fail! The problem is that array casts do not involve dynamic checks of each element of the array (probably because it would be too expensive). Also, recall that successful casts are not supposed to have any run-time effect. They merely signal to the static type-checker that it is OK to perform certain operations. Because arrays carry around their types, an Object array filled with Integers is not the same as an Integer array filled with exactly the same values. Their "run-time" types (or classes) are different! Thus you must be very careful with type issues related to arrays.

Usually you can avoid casts of references if you redesign your methods a bit so that the overridden methods in subclasses do different things than in the superclass. However, sometimes casts just can't be avoided.

Modules in OO Languages

Omitted in most OOL's: Smalltalk, Eiffel, C++.
Classes typically used instead.

What do modules provide?

Aren't classes enough?
No!

What's wrong with Java Packages? Supposed to provide facilities of modules.

Details of Java Packages and visibility: A class (or interface) belongs to a package if it includes a declaration at the top of the form:

   package SomePackage;

Visibility restrictions in Java: public, default, protected, or private

Public:
visible everywhere its package is in scope.
protected:
visible to any object in the same package or in any subclass.
default:
visible to any object in the same package.
private:
Only visible inside class.

Notes:

  1. If method has param of same type, can see all private features of parameter.
  2. If class not declared to be part of a package then part of the default package.


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